Fastfilmz · Brand and streaming app · 2015–2016 · 5 min read

Building a mobile app and brand for a streaming platform

Fastfilmz was a new movie streaming app for India's smaller cities, where most people were on slow mobile networks. I created the brand from scratch, then redesigned the app around the way fans actually love their films.

  • Brand identity
  • Streaming app
  • Cultural design
Role
Product Design Lead
Team
Chief Design Officer, a contractor when needed, developers and stakeholders
Timeline
Sep 2015 – Nov 2016, remote from New Zealand
Platform
iOS and Android
A grey billboard on a city street showing the colourful Fastfilmz spintop logo, with a person walking past.
  1. My part

    I created the brand and led the app redesign, in a team of two

  2. Key decision

    Build the brand on a familiar South Indian toy, and the app around how fans celebrate stars

  3. Result

    One of the top-rated movie apps on Google Play within two months of launch

01 · Overview

Fast, colourful and local

In 2015, most smartphone users in India were on slow 2G and 3G networks. Streaming a film meant waiting for it to buffer, again and again. That was especially true outside the big cities.

Fastfilmz wanted to change that. The startup had the India licence for V-Nova’s Perseus video compression, which made HD streaming possible on slow networks. Its audience was movie fans in India’s smaller cities, many of them watching regional films.

I joined as Product Design Lead. My work came in two parts. First I created the brand. Then, after the first app launched, I led the redesign of the app for iOS and Android.

02 · My role

A team of two, across two countries

I worked remotely from New Zealand with the Chief Design Officer, who was based in India. We brought in a contractor when we needed extra hands.

  • I did most of the hands-on design work: the brand identity, research synthesis, structure, flows, screens and handover to developers.
  • I ran design workshops with developers and stakeholders, and travelled to India for in-person sessions when needed.
  • The Chief Design Officer managed stakeholders, gave presentations and shaped the marketing strategy. We brainstormed and set the direction together.

03 · The brand

Finding the idea in my own childhood

Fastfilmz focused on regional Indian films, especially from South India. That’s where I grew up. I knew the movie culture well: the celebrations, the colour, and the way fans treat their stars like heroes.

Three photos inside packed cinemas, with fans cheering and confetti in the air.
The fan culture I wanted the brand to feel part of.

So the brief I set myself was three words: fast, colourful and local. I sketched on paper and in Illustrator. Film strips, play buttons, cheetahs, arrows. Some ideas were fine, but none of them felt like they belonged to the audience.

The spintop

Then I found it: the spintop, or pambaram. It’s a colourful wooden toy that my friends and I played with for hours in the 90s. It spins fast, it’s full of colour, and almost everyone in South India knows it. It was fast, colourful and local, all in one shape.

A boy holding out his hands, with brightly painted wooden spinning tops on his palms.
The pambaram, a wooden spinning top many South Indian kids grew up with.

Challenge

The logo needed to say speed, but every app in the market already used a play button or an arrow.

Decision

Use a familiar toy instead. The spintop shows motion and fun, and it means something to the audience.

The colours in the spintop start with the brand colour at the top and move through the spectrum to blue at the base. They stand for the variety of films in the catalogue. The symbol is tilted 15 degrees, so it always looks like it’s spinning. The bold wordmark gives the brand a strong presence next to it.

The final Fastfilmz logo: a striped spintop symbol in red, orange, yellow, green and blue next to the word fastfilmz in bold magenta.
The final logo.

A colour from a local flower

For the main brand colour, I picked a medium violet-red based on the vadamalli flower, also known as globe amaranth. It grows everywhere in the region, and it’s used to decorate stages at weddings and celebrations.

Close-up of round magenta vadamalli flowers on green stems.
The vadamalli flower.

Brand guidelines set out how to use the logo, colours and icon, so they looked the same everywhere.

Taking it to market

The brand came to life in ad campaigns, posters and billboards, in the same bold, colourful style as South Indian film posters.

04 · Listening

What people told us after launch

After the first version of the app launched, we brought in an agency to run user surveys and in-depth research. We wanted to understand why people used the app, and what got in their way.

The findings were clear. People liked the app’s structure. What held it back was how it looked, how hard it was to find good content, and how little content there was.

A research summary slide on usability, with charts from the user survey and call centre survey. The conclusion reads: keep the app structure but improve the looks and content discovery mechanisms.
One of the research summaries. It said to keep the structure.

So the brief for the redesign was to keep what worked, and make the app feel as exciting as the films in it. It needed a fresh look, clearer interactions and better recommendations, while staying simple.

05 · Key decisions

Designing for how fans love films

We ran brainstorming sessions and workshops to turn the research into a new direction. Two big ideas came out of it.

Challenge

Fans in India look up to film stars and celebrate them.

Decision

Glorify the stars in the app, with large, curated photos of the heroes and heroines.

Three phones on a black background, each showing a large black and white portrait of a film star.
How fans celebrate their stars, and how we brought that into the app.

Challenge

In South India, release day is a party. Fans whistle, dance and throw confetti in the cinema.

Decision

Bring that feeling into the app. People earn crackers and whistles as they watch, use them during films and scenes, and unlock rewards like star wallpapers.

A close-up of a star's page in the app, with a handwritten note pointing at the counter: earn crackers and wallpapers to celebrate.
Release-day energy, turned into crackers you could earn in the app.

From these ideas, we set visual and experience principles for every screen. Full-screen images on black. Posters made from memorable scenes. One long page for each film. A cleaner home screen with recommendations.

Challenge

The menu was hidden behind a hamburger icon, which hid the films too.

Decision

Use full-screen posters as the menu, so the content itself becomes the way in.

The films were what people paid for, so we put them first. Instead of a menu, the home screen offered stars, movies, scenes and songs over a full-screen poster. People could find films by star, director, genre or what was trending, through several paths instead of one.

06 · Delivery

From stories to screens

For every feature, I wrote user stories, broke down each screen, and defined the logic and flows. Developers knew exactly how each part should behave.

A page from the design document explaining how downloading a movie works, with three screens showing the download options.
A page from the design document: how downloading a film works.

I also mapped the whole app so developers could see how every screen connected.

A large app map with dozens of small screens connected by lines.
The app map for developers.

I designed every screen for iOS and Android, and kept them consistent with a UI kit. I handed the designs over in Zeplin, with specs and assets, and reviewed the builds with developers.

07 · Outcome

What happened

Within two months of launch, Fastfilmz became one of the top-rated movie apps on Google Play.

The brand grew with the app. With the redesign, we refined the logo with a lighter wordmark to match the cleaner look.

The redesigned Fastfilmz app on an iPhone, with more screens fanned out on a purple background.
The redesigned app.

08 · Reflection

What I took from it

The best idea came from my own childhood, not from what other apps were doing. Knowing your audience’s culture can give you ideas no amount of desk research will.

This was also where I learned to lead design from start to finish. Brand, research, structure, screens and handover, plus working closely with marketing so the brand and the product told the same story.