Fastfilmz · Brand and streaming app · 2015–2016 · 5 min read
Building a mobile app and brand for a streaming platform
Fastfilmz was a new movie streaming app for India's smaller cities, where most people were on slow mobile networks. I created the brand from scratch, then redesigned the app around the way fans actually love their films.

- My part
I created the brand and led the app redesign, in a team of two
- Key decision
Build the brand on a familiar South Indian toy, and the app around how fans celebrate stars
- Result
One of the top-rated movie apps on Google Play within two months of launch
01 · Overview
Fast, colourful and local
In 2015, most smartphone users in India were on slow 2G and 3G networks. Streaming a film meant waiting for it to buffer, again and again. That was especially true outside the big cities.
Fastfilmz wanted to change that. The startup had the India licence for V-Nova’s Perseus video compression, which made HD streaming possible on slow networks. Its audience was movie fans in India’s smaller cities, many of them watching regional films.
I joined as Product Design Lead. My work came in two parts. First I created the brand. Then, after the first app launched, I led the redesign of the app for iOS and Android.
02 · My role
A team of two, across two countries
I worked remotely from New Zealand with the Chief Design Officer, who was based in India. We brought in a contractor when we needed extra hands.
- I did most of the hands-on design work: the brand identity, research synthesis, structure, flows, screens and handover to developers.
- I ran design workshops with developers and stakeholders, and travelled to India for in-person sessions when needed.
- The Chief Design Officer managed stakeholders, gave presentations and shaped the marketing strategy. We brainstormed and set the direction together.
03 · The brand
Finding the idea in my own childhood
Fastfilmz focused on regional Indian films, especially from South India. That’s where I grew up. I knew the movie culture well: the celebrations, the colour, and the way fans treat their stars like heroes.

So the brief I set myself was three words: fast, colourful and local. I sketched on paper and in Illustrator. Film strips, play buttons, cheetahs, arrows. Some ideas were fine, but none of them felt like they belonged to the audience.
The spintop
Then I found it: the spintop, or pambaram. It’s a colourful wooden toy that my friends and I played with for hours in the 90s. It spins fast, it’s full of colour, and almost everyone in South India knows it. It was fast, colourful and local, all in one shape.

Challenge
The logo needed to say speed, but every app in the market already used a play button or an arrow.
Decision
Use a familiar toy instead. The spintop shows motion and fun, and it means something to the audience.
The colours in the spintop start with the brand colour at the top and move through the spectrum to blue at the base. They stand for the variety of films in the catalogue. The symbol is tilted 15 degrees, so it always looks like it’s spinning. The bold wordmark gives the brand a strong presence next to it.

A colour from a local flower
For the main brand colour, I picked a medium violet-red based on the vadamalli flower, also known as globe amaranth. It grows everywhere in the region, and it’s used to decorate stages at weddings and celebrations.

Brand guidelines set out how to use the logo, colours and icon, so they looked the same everywhere.
Taking it to market
The brand came to life in ad campaigns, posters and billboards, in the same bold, colourful style as South Indian film posters.


04 · Listening
What people told us after launch
After the first version of the app launched, we brought in an agency to run user surveys and in-depth research. We wanted to understand why people used the app, and what got in their way.
The findings were clear. People liked the app’s structure. What held it back was how it looked, how hard it was to find good content, and how little content there was.

So the brief for the redesign was to keep what worked, and make the app feel as exciting as the films in it. It needed a fresh look, clearer interactions and better recommendations, while staying simple.
05 · Key decisions
Designing for how fans love films
We ran brainstorming sessions and workshops to turn the research into a new direction. Two big ideas came out of it.
Challenge
Fans in India look up to film stars and celebrate them.
Decision
Glorify the stars in the app, with large, curated photos of the heroes and heroines.

Challenge
In South India, release day is a party. Fans whistle, dance and throw confetti in the cinema.
Decision
Bring that feeling into the app. People earn crackers and whistles as they watch, use them during films and scenes, and unlock rewards like star wallpapers.

From these ideas, we set visual and experience principles for every screen. Full-screen images on black. Posters made from memorable scenes. One long page for each film. A cleaner home screen with recommendations.


Challenge
The menu was hidden behind a hamburger icon, which hid the films too.
Decision
Use full-screen posters as the menu, so the content itself becomes the way in.
The films were what people paid for, so we put them first. Instead of a menu, the home screen offered stars, movies, scenes and songs over a full-screen poster. People could find films by star, director, genre or what was trending, through several paths instead of one.
06 · Delivery
From stories to screens
For every feature, I wrote user stories, broke down each screen, and defined the logic and flows. Developers knew exactly how each part should behave.

I also mapped the whole app so developers could see how every screen connected.

I designed every screen for iOS and Android, and kept them consistent with a UI kit. I handed the designs over in Zeplin, with specs and assets, and reviewed the builds with developers.




07 · Outcome
What happened
Within two months of launch, Fastfilmz became one of the top-rated movie apps on Google Play.
The brand grew with the app. With the redesign, we refined the logo with a lighter wordmark to match the cleaner look.

08 · Reflection
What I took from it
The best idea came from my own childhood, not from what other apps were doing. Knowing your audience’s culture can give you ideas no amount of desk research will.
This was also where I learned to lead design from start to finish. Brand, research, structure, screens and handover, plus working closely with marketing so the brand and the product told the same story.