Westpac NZ · Mobile banking app · 2022–2023 · 7 min read
Redesigning the Westpac One app, from strategy to screens
The Westpac One app was mostly web pages inside an app shell. I led the UX strategy for a fully native redesign, then went deep on accounts and payments, the two biggest parts of the app, through two rounds of testing to a first release that went live.

- My part
I led the UX strategy and a small team, then the accounts and payments work
- Key decision
Agree principles and a flatter structure first, then test the riskiest ideas early
- Result
Across two rounds of prototype testing, task success for payments rose from 65% to 90%. A smaller first release went live later
01 · Overview
An app that was mostly a website
Open the old Westpac One app and most of what you saw was a web page, wrapped inside an app shell. About 80% of it was web-based. It was slower than it should have been, and it didn’t feel like a modern banking app.
Westpac One is the name of Westpac New Zealand’s digital banking, on the web and in the Westpac One app. In 2023 the app had to change anyway. The IBM middleware behind core app functions was no longer supported, so a rebuild was coming. Westpac’s Australian app had also just been redesigned with a refreshed brand.
I led the UX strategy for a fully native app on iOS and Android. Then I went deep on accounts and payments, the two biggest parts of the app.
02 · My role
What I owned, and who I worked with
I led a small design team: a junior UX designer and a designer from the online business team.
- I owned the research plan, the design principles, the information architecture, the art direction, the accounts and payments design, the prototypes and the usability testing.
- I oversaw the card sorting and tree testing, which another designer ran.
- I worked with a service designer on call centre data, with internal researchers, and with squads and the tribe on priorities.

03 · The problem
Everyday banking was harder than it should be
The redesign had four drivers:
- Old architecture. The app was about 80% web-based, which hurt speed and the experience.
- Unsupported middleware. Core functions needed rebuilding.
- Feature gaps. Competitors offered things like budgeting tools and real-time notifications. Westpac One didn’t.
- Brand. After the Australian app’s 2022 redesign, the New Zealand app needed the refreshed brand too.
- 80%of the old app was web pages inside an app
- 11screens to make a payment in user testing, with 22 clicks
- 30people in card sorting and tree tests, half of them customers
The accounts and payments screens showed the problems most clearly. Account details and transactions were inconsistent, heavy with text and had no clear hierarchy. Screens such as KiwiSaver were built for desktop and didn’t work well on a phone. The app also allowed only nine accounts and two credit cards for each customer ID, so some customers needed a second ID. Payment forms used bank terms, such as reference codes, that customers didn’t know, and payments were one of the top reasons people called the contact centre.

I worked with a service designer to sort call centre data by call reason. I compared Westpac One with competitors using Canstar ratings and iSky research, and gathered insights from internal researchers.


04 · Setting direction
Principles and structure first
Challenge
The rebuild was happening anyway, because of the unsupported middleware.
Decision
Use it to rethink the journeys, not just copy web pages into native screens.
Challenge
Everyone had opinions about what the app should be.
Decision
Agree design principles first, built from customer feedback, so later decisions had something to test against.
I went through in-app feedback, call centre data and app store reviews, and looked at how products like Spotify and Airbnb use principles. I drafted principles around ideas like simplicity and trust, and refined them with the wider team.


A flatter structure
Deep navigation made simple tasks slow. I mapped the current structure and compared it with the Australian app’s flatter one. Another designer ran card sorting and tree tests with 30 people, and I oversaw that testing. I designed the new structure from the results, and it was tree tested again.




Art direction
Challenge
The refreshed brand was designed for Australia.
Decision
Adapt it for New Zealand instead of copying it, and update the design system so it worked on iOS and Android.
I adapted the new colours, typography and visual elements for New Zealand customers. I updated the design system tokens and components to follow Material 3 and Apple’s guidelines, and designed new ones for features like budgeting.

05 · Accounts and payments
Test the risky ideas first
With the direction set, I went deep on accounts, then payments. The accounts screens look simple, but each type of account has its own layout and tasks: everyday accounts, KiwiSaver, credit cards and Hotpoints, loans, statements and tax certificates.
I framed the work as four questions. How might we:
- give consistent navigation between transactions and details?
- give these screens more hierarchy, so they’re easy to scan?
- give the pages more personality, so they feel more human?
- make the app work well when people make important payments, so they can trust it?
Challenge
There were more ideas than we could test.
Decision
List every assumption, map each one by risk and by how much we knew, and test the risky unknowns first.





From the map, I wrote seven hypotheses. We believed customers would want a quick balance without logging in, the latest transactions for each account, a notification when their salary arrives, tools that explain their spending, their own order for their accounts, and upcoming payments at a glance. We also believed they cared more about the daily change in their balance than each transaction.
Then I built the prototypes, using the new structure, principles and art direction.

06 · Testing
What we thought, and what we learnt
We ran two rounds of testing. I ran one-on-one sessions over Teams with 10 people, who each completed three payment scenarios and talked us through their thinking. For each area, we compared what we thought with what customers did and said.
Quick balance. Customers found it handy and weren’t worried about security. Most preferred to keep the balance hidden until they tapped it. Without a label, most guessed the number was their available balance, but weren’t sure, so it needed a clear label.
Transactions. Customers found their history easily. They didn’t need a separate “latest transactions” section, because the list already showed the newest first. They liked sharing transaction details without a screenshot, and asked for more filters, such as a date range.

Salary notification. This one didn’t hold up. Customers already know when their salary comes in. They preferred push notifications, and wanted to choose which alerts they get.
Insights. Every participant found it valuable, as long as it’s smart. The idea works, but only if the data behind it is right.


Personalisation. Most people found reordering their accounts easy, and saw it as handy rather than essential. We flagged that reordering needed screen reader testing.
Payees and navigation. Customers found payees easily, and liked seeing past payments on each payee’s page. But one person thought “Send” meant sending a message, so we recommended “Pay” instead.



07 · Outcome
What changed
- 65% → 90%task success for the payment scenarios, across two rounds of prototype testing
- 70 → 85UMUX score, from prototype version one to version two
- ~30%fewer navigation steps, estimated from tree testing

The full redesign didn’t ship as I designed it. Westpac brought in an agency, and it became a new programme called the Future Digital Platform. I handed my work over to that programme.
The full design was too much for one release, so I planned a smaller first release, called drop 1, around the accounts list. That first release went live later. In it, the payments tab is called “Pay & Transfer”, not “Send”.

08 · Pat on the back
What the team said
…being very polite, professional and helpful.
…always patient and entertaining our ideas.
09 · Reflection
What I took from it
Not every project ships the way you designed it. What lasts is the thinking you hand over. The principles, the structure and the tested prototypes gave the next team a head start.
Testing simple prototypes early also saved us from building things customers didn’t need, such as the salary notification and a separate list of latest transactions. And it reminded me why principles come first. When a team agrees what good looks like early, every later decision gets easier to make and easier to explain.